All aircraft
Upgrades

Extremes

The furthest one number can be pushed. Each of these takes a single statistic, upgrades every aircraft in the game for that and nothing else, and shows whichever one ends up furthest ahead.

None of these is a build worth flying. Each one took the branch that served its one statistic at every fork, including the forks where the other branch was better at everything else. A cannon built for damage alone gives up handling, cooling and every other system's choice to get there. That trade is on the build page behind each card, which is why every card links to it.

Every system's upgrade tree is independent, and from tier 5 upward each tier is a choice between two branches. Pick a statistic, score both branches at every fork by what they do to it, take the higher one, and you have the best build for that statistic on that aircraft. Run it once per aircraft and the winner falls out.

Three systems, Fuselage, Engines and Avionics, give every airframe the same percentages. On the statistics those own, every aircraft improves by an identical amount, so the winner is decided by which one started highest rather than by the upgrade. Weapons are the opposite: which trees an aircraft carries differs, so the upgrade itself is what separates them.

The figures are ours, not the game's. They are the wiki's published percentages with this tool's arithmetic on them, the same arithmetic the build calculator uses, and they are recomputed from the data every time this page is drawn rather than written down. Nothing here is a measurement taken in game.

The hardest hitting cannon

Max Damage (DPS)

Best in the gameMiG-23 FloggerAssault cannon
base564 DPS
upgraded1551 DPS
+175%

Cannon trees differ from airframe to airframe, so this one is won on the upgrade rather than on where it started. Nearly triple.

Next best of 41: A-10 Thunderbolt at 1072 DPS.

The most hit points anything can carry

Health hp

Best in the gameA-6 IntruderAttack
base210
upgraded451
+115%

Fuselage gives every airframe the same percentage, so this is decided by which one starts heaviest rather than by the upgrade.

Next best of 43: Su-22 Fitter at 430.

The biggest volley

Damage

Best in the gameF-111 AardvarkRadar missile
base120
upgraded258
+115%1548 a volley if every one hits

Damage per missile times the number on the rails. A ceiling, not an expectation: it assumes every one of them hits.

Next best of 41: F-4 Phantom at 193.

The fastest thing in the game

Top Speed (AB) km/h

Best in the gameMiG-31 FoxhoundInterceptor
base1598 km/h
upgraded1909 km/h
+19.5%

Engines are universal as well, so the aircraft that starts fastest also finishes fastest.

Next best of 43: J-20 Mighty Dragon at 1732 km/h.

Seeing furthest first

Radar Range km

Best in the gameMiG-31 FoxhoundInterceptor
base14.6 km
upgraded24.3 km
+67%

Avionics is the third tree every airframe carries. The same interceptor wins this and the speed card, which is what happens when one aircraft holds the highest base on two universal trees.

Next best of 43: F-14 Tomcat at 23.8 km.

The quickest afterburner refill

Fuel Regeneration Time s

Best in the gameMiG-19 FarmerLight Fighter
base10 s
upgraded5 s
-45%

Less is better here, so the winner is the shortest bar rather than the longest. Halved, near enough.

Next best of 43: F-5 Tiger at 8 s.

Take it further

Every card links to the build that produced it, with the weighting that chose its branches still attached. Open one and every fork says which branch the weighting took and by how much, and any of them can be changed by hand from there.

To ask a question this page does not, the build calculator takes a weighting of your own: several statistics at once, weighted against each other, which is what an aircraft you actually fly has to balance.